Town: Fe̜v Ëqüeëgsöt Kez

Fe̜v Ëqüeëgsöt Kez

Fe̜v Ëqüeëgsöt Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceQujusukoga Moot
RegionKivu̹zû Qizi Grasslands
Founded1093
Community LeaderChief Lelva Dhiaginra
Area5 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation9056 m (-13238 ft)
Average Yearly Precipitation168 cm/y (66 in/y)
Population1200
Population Density240 people per km2 (600 people per mi2)
Town AuraCharm
Naming
Native nameFe̜v Ëqüeëgsöt Kez
Pronunciation/fe̜v/ /ɛˈq˔ɛgso˞t/
Direct Translation[confidential] [organization]
Translation[Not Yet Translated]

Fe̜v Ëqüeëgsöt Kez (/fe̜v/ /ɛˈq˔ɛgso˞t/ [confidential] [organization]) is a subtropical Town located in the Qujusukoga Moot of the Viceroyalty of Rosid.

The name Fe̜v Ëqüeëgsöt Kez is derived from the Wood Elvish language, as Fe̜v Ëqüeëgsöt Kez was founded by Limphiel Tastri, who was culturaly Wood Elven.

Climate

Fe̜v Ëqüeëgsöt Kez has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 8°C (46°F). Fe̜v Ëqüeëgsöt Kez receives an average of 168 cm/y (66 in/y) of precipitation, most of which comes in the form of rain during the fall. Fe̜v Ëqüeëgsöt Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 9056 m (-13238 ft) above sea level.

Overview

Fe̜v Ëqüeëgsöt Kez was founded durring the late 12th century in winter of the year 1093, by Limphiel Tastri. The establishment of Fe̜v Ëqüeëgsöt Kez suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fe̜v Ëqüeëgsöt Kez was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fe̜v Ëqüeëgsöt Kez is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fe̜v Ëqüeëgsöt Kez is was constructed arround several spacious flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Fe̜v Ëqüeëgsöt Kez's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Fe̜v Ëqüeëgsöt Kez has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fe̜v Ëqüeëgsöt Kez ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Fe̜v Ëqüeëgsöt Kez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fe̜v Ëqüeëgsöt Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fe̜v Ëqüeëgsöt Kez.

Fe̜v Ëqüeëgsöt Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fe̜v Ëqüeëgsöt Kez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fe̜v Ëqüeëgsöt Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fe̜v Ëqüeëgsöt Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fe̜v Ëqüeëgsöt Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fe̜v Ëqüeëgsöt Kez's public wards, blessings, and other arcane systems.

Fe̜v Ëqüeëgsöt Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fe̜v Ëqüeëgsöt Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fe̜v Ëqüeëgsöt Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Two or more groups of citizens within Fe̜v Ëqüeëgsöt Kez hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Fe̜v Ëqüeëgsöt Kez's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

=In Fe̜v Ëqüeëgsöt Kez when drawing, it's impossible to draw an imperfect circle.

The Blood Maize near Fe̜v Ëqüeëgsöt Kez are known to be a mutant strain of the creature.

Fe̜v Ëqüeëgsöt Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Illusion energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4896 m2
    • Cattle and Similar Creatures: 300
    • Poultry: 3600
    • Swine: 240
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 120

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

376 of Fe̜v Ëqüeëgsöt Kez's population work within a Foundational Occupation.

740 of Fe̜v Ëqüeëgsöt Kez's population do not work in a formal occupation, but do contribute to the local economy. 84 (7%) are noncontributers.

Points of Interest

Fe̜v Ëqüeëgsöt Kez makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a quiver of Necromancy, an a quiver imbued with potent amounts of Necromancy energies was created in Fe̜v Ëqüeëgsöt Kez by in time immemorial, reportedly some time during the early 2nd century.

History